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Why Facebook Stops Its Old Way To Identify Face Is Necessary

On Monday morning, Meta – a company formerly known as Facebook – announced the closure of the “Face Recognition system on Facebook,” a technology specialist has been raising secret alarms since its inception. Mu a blog post, the company said, the move is “one of the biggest changes in the use of facial recognition in the history of technology.” On Twitter, outgoing CTO Mike Schroepfer and CTO Andrew Bosworth, who previously oversaw Oculus’ Facebook section, called the announcement “great”And“the most important decision. ” Electronic Frontier Foundation they are seen “It’s a testament to all the hard-working people who have made the transition to this disruptive profession.”

But a review of MR and Facebook’s VR secrets, as well as the company’s answers to a long list of questions about them, shows that the company’s face recognition technology is not going anywhere. And that’s just one of the many data collection methods that may be coming your way. (Disclosure: In my earlier life, I held positions on Facebook and Spotify.)

Facebook’s recent announcement that it is shutting down its obvious face-to-face approach comes at a critical time for the company, which is facing a major overhaul afterwards. years for bad journalists recently heated by a very high whistle.

But that can also be a good time. The company is shifting its focus from real-world, face-to-face technology which, essentially, gathers a lot of its users. Based on these data, Meta will have the ability to generate information and monitoring methods that are as powerful as it provides grass. Just because it can perform those functions does not mean that it will. In the meantime, the company is abandoning its open options.

The bottom line: Meta seeks to gather unique, face-to-face information for users. Last week, Facebook founder Mark Zuckerberg he tells Stratechery’s Ben Thompson’s “one of the newest features” in Cambria’s new Meta theme is “eye contact and facial expressions.” And although the platform has “suspended operations” that already made a name for Facebook users, the New York Times reported that the company is to keep the algorithm on which the task was based. A Meta spokesman declined to answer questions from BuzzFeed News about how algorithms are being used today.

Meta may have shut down Facebook’s face-to-face identification system, but because it wants to maintain the algorithms that run the system, there’s no reason why the company could not “burn it down,” according to David Brody, senior advisor to Lawyers’ Committee for Civil Rights. Under Law.

In the meantime, the Meta privacy policy on VR devices leaves a lot of room for personal, natural information that goes beyond the face of the user. As Katitza Rodriguez, head of global privacy policy at the Electronic Frontier Foundation, said the language is “broad enough to include a wide range of data – which, although not collected today, could begin to be collected tomorrow without informing users. or change the process. “

In essence, real-time tools collect data that is significantly different from user experience than the platforms do. VR headphones can be trained to recognize a user’s voice, nerves, or shadow of their iris, or to draw metrics such as heart rate, air pressure, and the stimuli of their children’s development. Facebook has issued licenses relating to various forms of data collection, including one which can use things like your face, voice, or DNA to lock and unlock devices. Another may consider the “weight, strength, speed, heart rate, heart rate, speed, or EEG data” of the user to create a VR avatar. Patents are often ambitious – about how to use what might not happen – but sometimes they can provide information on the future prospects of the company.

The latest Meta VR privacy policy does not cover all types of data it collects about users. The Oculus Privacy Preferences, Oculus Privacy Policy, and Supplemental Oculus Data Policy, which controls Meta content, provides information about the major data types that Oculus tools collect. But they all report their data segments (things like “your header location, your controller speed and the changes you are going on if you move a header”). examples in those categories, instead of counting all the contents.

The examples provided also do not reflect the size of the groups that should be represented. For example, the Oculus Privacy Policy states that Meta collects “information about your location, physical activity, and size when using an XR device.” It gives you two examples of such a collection: most of your VR playgrounds are “technically as you compare hand size and hand movements.”

But “information about your location, movement, and size” can refer to data beyond the size of the hand and the limits of the game – it can also include careless events, such as shaking, or identifying movements, such as a smile.

Meta twice refused to specify in detail the types of data its tools collect today and the types of data it plans to collect in the future. It also declined to say whether it is collecting, or planning to collect, biometric data such as heart rate, airway rate, infant development, iris recognition, voice recognition, nerve recognition, eye movement, or facial recognition. Instead, it pointed to the points linked above, adding that “Oculus VR headsets currently do not use biometric data in accordance with applicable laws.” A company spokesman declined to say which rules Meta considered to be effective.

However, Meta provided more information on how you use your information in advertising. The Oculus Extended Work Terms state that Meta can use most of the “actions [users] will take Oculus ” items for sale and promotions. According to Oculus, the original-language word for “action” is in the form of a verbal signal that triggers a jump, which causes our heart to vibrate, or our hands to sweat.

But for now, Meta is not looking at ads that way. Instead, a spokesman told BuzzFeed News that the company is using a lesser sense of “action” – which does not include what is collected by a user’s VR device.

In 2020 document called “Responsible Innovation Principles,” Facebook Reality Labs explains how it works. The first installment of this series, “Do Not Surprise People,” begins with the words: “We see clearly how our products are made and how they are collected.” In response to questions from BuzzFeed News, Meta said it would take the lead in any future updates, if possible, on how they will collect and use our data.

Without a clear understanding of what Meta is collecting today, “customers may not be able to make informed decisions about when and how to use their business,” Brody told BuzzFeed News. In addition, it is difficult for people to understand any future changes that Meta may make in the way it collects and uses our data if it is not specified exactly what it is currently doing.

Brittan Heller, a lawyer for law firm Foley Hoag and an expert on human rights and reality, said otherwise: “VR companies are like ‘magic ball eight’ right now. On questions about privacy and security, the obvious answer is, ‘ Unknown form: ask again later. ‘




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