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‘Stop Stop’ is a Love Letter from London

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London 1982. Great Ben except that it’s not really Big Ben, it’s the posters of strangers. When the camera goes back, we see young Sam and Pete walking past the Tube station, laughing, as they are being chased by police in old, school uniforms. This is happening fast, but the two of them are desperate, until they meet a strange man who leads them to a dangerous door inside an underground labyrinth. It opens, with a bright green light, the sci-fi color you can find in the article Doctor Who, they fill the canvas. Sam bravely walks through the door and enters as Pete is greeted by the two policemen. The door is closed, the process is complete – cut until dark.

Courtesy of Annapurna Interactive

This opening Final Suspension, a new storytelling film produced by the British studio Variable State, is a form of magic. To begin with, it’s a very long octane moment on the game that, even if you don’t spend the rest of the remaining seven hours, is more interested in zippy conversations than punchy events. In addition, the game’s introductory remarks give the impression that this is another well-known image in London – you know, London Bridge, the red carpet, the Legislature itself, the well-known brand Ubisoft Watch Agalu: Legion I leaned over recently. Fortunately, Final Suspension it is nothing but a familiar habit through familiar places. Instead, it lures players into the Zone 2 city center and beyond (according to celebrities Map of the tube), a place where Victoria’s architecture meets the 20th century – somewhere tourists don’t go, unless they find out more about Airbnb.

Not surprisingly, it is noteworthy that London did not set up the game’s directors, Jonathan Burroughs, Lyndon Holland, and Terry Kenny, who published Annapurna Interactive. Initially, Final Suspension was called Sea of ​​the Moon, and it took place in a fictional US town reminiscent of the Twin Peaks-esque first place, Virginia. The change was due to the significant differences between the game and the first – not the development or transition from the first to the third person, but in addition to the dialogue. Virginia he had no words, instead he just told his story quietly through helpful videos, dangerous places, and clever video editing. Final Suspension, in comparison, chat; you spend a lot of time engaging in conversation, natural.

After closing the trade agreement with Annapurna’s Sea of ​​the Moon in 2017, and with the work officially starting soon, Burroughs and the rest of the team quickly began to question the marital status of those living in the US and who had just spoken. “I was worried,” Burroughs says in a video presentation on Zoom. “If the dialogue were necessary for the game, it would be better if it could be set in a place where we all know. We wanted to speak non-verbally and naturally, not just on the television but also on the television.” which will ultimately be connected Final Suspension.

Courtesy of Variable State

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