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Tech Companies Want To End Violence In Sport

Competition CounterStrike: Worldwide player Adam Bahriz could possibly kill you in the game. He is so talented that he has secured a partnership with Team Envy, a governing body that resides at the home of some of North America’s top competitors in eSports. Bahriz is simply deaf and legally blind, with a problem called HSAN 8.

“What do you want to do? Just releasing A? I could buy smoke, ” Bahriz says. His teammates immediately intervened to mock him and shut him up. “You’re closed,” one of them says. “We know you’re stepping on it,” someone says. “It’s very annoying.” “She is silent now.”

“Well, I’m not talking, I’m sorry,” he says, complaining.

Bahriz ends the game in silence and begins to cry, revealing the real, powerful forces that bullying affects players. That’s all that’s wrong with the culture of extreme sports, where insults are thrown free, harassment happens frequently, and everything from racism, misogyny, homophobia, transphobia, the ability to do well, and much more is just fair play. “This made me very sad,” Bahriz tells me. “I just want to have fun playing a game, but a problem that makes it difficult for me to talk about makes it harder.” Bahriz says that in the end his toxic players pushed him into the game, and even though “people are often dangerous, it is necessary to be kicked out of the game. That’s why it was frustrating. a matter of speech. ”

In 2017, Twitch streamer, Nicole Smith, wrote the insulting words he received while playing Overwatch.

“Go back to the kitchen,” one colleague said.
“That’s why girls shouldn’t do anything,” someone replied.
“Would you really be killed?”

Like Bahriz, Smith experienced insults, harassment, and, instead, false comments. The torture that Smith had to endure to just play a video game was a reminder of GamerGate, of course women in sports and journalism in sports (and anyone who spoke out to protect them) endured weeks, months, and sometimes years of torture, including threats of execution, infiltration, and persecution. This led to a change in the behavior of online gaming companies, with game developers and other publishers launching their own solutions to the dangers of the game, and criticizing the same publishers and developers for waiting until people’s lives are at stake. very cruel.

A 2020 Anti-Defamation League Survey revealed that 81% of American adults were bullied in most online games, compared to 74% in 2019, while 70% were called bad names in most online games, and 60% were targeted whipping or “intentionally trying to offend. [other gamers] to do evil. ”Overall, there was a 7 percent increase from 2019 to 2020.

For Bahriz, they do not receive as much violence as before, but when they do, they often just turn on them and try their best “not to let the threat disrupt the mood in the game,” he says. For some, however, simply changing him does not work, if it is present in the game he is playing. In a 2019 ADL study it was found that 22 percent of American adults who have been bullied on online games have stopped playing other games because of bullying.

The creators of the game want revenge but following their own ideas

In 2017, Activision Blizzard, Epic, Intel, Microsoft, Twitch, and more than 200 other companies created Player Agreement promoting, as its page puts it, “promoting fair play and better communities.” In 2018, Blizzard public mention 180 Defects Players banned for dangerous activities, including harassment in chat rooms and intentional throwing games. Not bad for a game that didn’t have a chance to say when the players were released in 2016. In 2019, Ubisoft released immediately Prohibition for half an hour because Rainbow Six Surrounded players if the company realizes that they are negotiating. Ubisoft’s Acts states that this includes “any language or objects that are considered to be illegal, threatening, threatening, vulgar, vulgar, obscene, insulting, hateful, racist, sexually explicit, obscene or cruel.” Also that year, Electronic Arts launched Players Council and the first conference at Gamescom in Cologne, Germany.

Riot Games, a company that has always been well known internal toxicity as well as a poison in his game, is also working to address this issue. In 2012, it established a Tribunal System in the League of Legends, where players received temporary restrictions based on their actions and mistakes that appear to be unacceptable by other players. (Tribunal System no longer exists.) In 2016, it was published report in Scientific American that he concluded that, based on learning about toxicity, in addition to sports betting (among other things) reduced game toxicity by 25% of players who are violent lobbies and violent matches. Even as recently as April 2021, Riot changed its secrecy mindset to allow for the capture and analysis of playful words when a report was made on their behavior, with the aim of reducing toxicity to verbal and playful games.


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