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How to Build a Better Metaverse

So, what are the barriers to this kind of thing?

I can give you at least three items. One is that speechless words, such as nodding one’s head or leaning against another, are ineffective. VR headphones have not been touched yet. Ear sensations are dangerous.

The second is 3D, audio audio, which we are working on at High Fidelity. You need to hear everyone. You can’t have an effective conversation in a group unless you hear the voices of people coming from around the table where they are, because that’s what helps everyone speak at the same time, like at a party.

And then one person has a lot of people in one place. There is no technology that allows more than 100 people in one place at a time. And many, personal experiences, such as a large group of recent graduates, a music concert, or a political debate, require more than 100 people in one place. The Horizon Worlds Facebook ad, which is the closest thing they currently have, cannot accommodate more than 20 people in the air. That is not enough.

That’s why you have to have a lot of people in one place. You need to have a good avatar. And you need to have a central nervous system. And beyond that, you need good bottom-up management systems and controls. Because the systems we have today on things like Facebook or Reddit, they do not work in digital environments.

What is another way to switch headphones as hardware that supports this?

Your phone. The handheld device, with its front-facing camera, recognizes and transforms you into an avatar and takes you into the world. You do not need to turn on the sensor.

When you look at using VR headsets, you are mixing up two different things that are both very good. One is the visual and audible immersion in the atmosphere, your ability to have a large part of seeing and looking behind you with objects. It’s amazing.

But the other person can talk to people around you, for example by shaking your head. This can be done using a front-facing camera or an online camera on a personal computer. You do not even have to pay attention to this. I can look at your face and show your avatar with it. And instead, if you don’t wear a VR headset, I can see your whole face with the camera. So eye contact with AI objects that you can use to recognize human faces, works just as well do not have a VR headset.

With VR headsets, we are almost five years old, in my opinion. They still, 25 or 30 percent of the time, make us nauseous. And there is no R&D response to that yet. The condition is related to the difference between the vestibular movement and what your eyes see. If you make the two of you disagree, most people get sick and do it all the time.

But I think the most interesting thing is that the VR theme is very divisive. If you put a group of randomly selected people in the room and ask them who are comfortable wearing a veil in front of other people, you will get a biased result, where white white men, for example, will be comfortable. put a VR earphone in because they also feel free to close their eyes in front of other people. But that is not true of everyone.


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