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Players of the Polish Simulator Company Love Hate

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PlayWay SA is one of the most amazing companies in Poland, one of the fastest growing companies – and one of the most successful companies. The company has developed a huge list of amazing casual games, especially first-person drives that allow players to have creative ideas, such as working in a car shop, renovation of the house, or overseeing oil production facilities. While the company’s games do not seem to be hitting, they are often on or near the top of the Steam global list – in September, for example, Gas Station Simulator started at number 2.

The ability of PlayWay to create such exciting music has made it very popular with investors, which has made its market more affordable. $ 751 million (2.94 billion PLN). This makes PlayWay the thirteen largest company on the Warsaw Stock Exchange, as well as the third largest gaming company – following only CD Projekt Red, which produces The Witcher series and Cyberpunk 2077, and the Ten Square Games, the giant in the back Let’s Catch a Fish and Fighting Fishing. PlayWay provides shareholders reimbursement for large sums of money that’s 50 percent more Facebookand and Letters‘s, and round as apple‘s. And it often arranges for split payments, in addition to the recently announced distributions $ 3 per share.

While some of the major game developers have struggled with rising production costs and new competition from the mobile market by cutting down their release shares to fewer blockbusters and IP legacy, PlayWay has continued to grow its releases continuously. In the last 12 months, the company has been released 28 new positions, and has over 100 new topics growing. There is the first person simulator guide, a wedding planning simulator, and sleeping meat simulator, a simulation drug dealer, a cooking simulator, a car simulator, a simulator scene inspector, a gold for testing mines, a a test player, a expert paleontologist simulator, and autopsy simulator, a colony new simulator, a 911 pilot simulator, a papa simulator, and a Jesus simulator. There are a lot of games in the works, though Krzyysztof Kostowski, the founder of PlayWay and CEO, has a problem keeping track. “It’s from us?” he asked after I mentioned Dolphin VR Trainer on a trip to one of the company’s offices in Warsaw this summer.

To create a high-performance way to print work, PlayWay relies on a large set of external development studios, most of which have a small number of people working remotely. One studio, Chef Games, is currently producing three games with PlayWay from their small headquarters house on the street in Czeladź, an hour outside Krakow. PlayWay currently has 120 such studios in Poland — more than a quarter of A total of 440 in Poland today. This approach has helped PlayWay remain relatively small compared to the standards of triple publishers — and 40 full-time employees, especially QA testers and financial and business executives. In comparison, CD Projekt Red uses more than ever 900 people, and EA is over 9,800 employees.

Instead of advanced ads, PlayWay uses free demos and introductory words to promote upcoming themes, and hopes to make word-of-mouth delivering free examples of great game ideas that will become a whole thing later. (Last year, 12 of the 28 companies that were released became free agents or demos.) very new. PlayWay uses audience feedback from these free demos and introductions, especially the number of players who add titles to their Steam list, to select games that are eligible for the most promotional and subsequent releases.

Some players have said so criticized PlayWay as a race the structure of the pyramid for interesting resources, directing players with endless new themes that may not be overly explicit, difficult collection of locations, items, and task lists. In Polish stadiums, they are sometimes ridiculed as a “commercial company” instead of a game developer, who is more interested in commercials than the finished games. Kostowski refutes this disclosure, insisting that the company will release any games it advertises. And while there may be delays in production, he says the company is always as transparent as it can be in the process of changing the system through editing blogging blogs and ads on every Steam page.

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