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Making Video Games Is Not a Dream Work

Working for a video company may not seem like a good job, but Bloomberg News reporter Jason Schreier he says the real thing is not good.

“They are not companies that do good to people,” Schreier states in Section 466 of Geek design in Galaxy Podcast. “They are not the only companies that are stable or well-paid. This is a company that has tons and tons of support and not a lot of demand. That is why it is not the best place to work. ”

For his new book Press Reset: Damage and Restoration Video Games Companies, Schreier spoke to the countless athletes whose lives were enriched by the frequent layoffs of companies. “The gaming industry sells fraud in the workplace,” he says. “It sells the idea that you will be in the same company for 10, 15 years, but that doesn’t work. It’s a country where people are constantly changing jobs.”

Inefficiency is even more significant when you consider that the game industry is one of the most profitable in the world. “This is a business that is important $ 180 billion, “Says Schreier,” which is why you would think they could afford to hire workers, but they should see the amount of money go up, please share them. “

Things may sound bad, but Schreier hopes that a partnership with a long-distance project could make a big difference in the lives of developers. “[Press Reset] is built on the assumption that things can and will change, ”he says. I just didn’t want it to be a research book and explain all these problems without giving a few answers. ”

Listen to the full interview with Jason Schreier in Section 466 of Geek design in Galaxy (above). And see some of the highlights from the discussion below.

Jason Schreier on a long-term job:

“One of the problems is that you can be arrested in a city where there are no other sports activities, because as I said before, the sports industry is very small. It’s not like there’s one section where you get all your work. So if you can finish your job, and stay in Boston or so, you have to move a distance of 3,000 miles, maybe, to get the next game. That is why this is impossible for most people. They have to take their own lives and take their children out of school and other things, it can’t happen. That is why people get tired. And once they work remotely, getting a job anywhere, this can change things, and make the game better for most people. ”

Jason Schreier in the 1980s:

“I haven’t spoken to people who have worked for any company in the history of the sport, so I don’t know which one was worse than the others. I’ve heard all sorts of amazing things about how it works in the era of video games, since it started in the 1980s. Back in those days, they were people who lived in sex-indoor sex-making houses where they ate pizza and drank soft drinks and slept all night. And while this may be fun for some people, it’s the kind of thing you can do in just 20 years. The gaming industry has been doing well ever since, but all of this has its ups and downs. ”

Jason Schreier pa Studio 38:

“Rhode Island was in crisis at the time – it was still experiencing the 2008 financial crisis. [The governor] had this vision of the ‘East Silicon Valley,’ located in Providence, Rhode Island. He thought 38 Studios would be the center, not just bringing hundreds of jobs to Rhode Island, and bringing in all those people who will spend money on roundabouts and restaurants and coffee shops, but he thinks other game developers or modern companies are following suit. … I’m not a politician, so I would have a hard time saying [$75 million] with enough money to spend like this, but the idea was clear, and you can see why the hopeless ambassador, who promised this to his government to bring in a job, why would he want to pull out of such a madness. ”

Jason Schreier on release date:

“If I made a recording program, I would know, ‘Well, I want this to make documents, and I want to print text on the window if you can type it,’ if I knew, ‘Well, this is done. Work like this.’ Not only is it a game, you also need to have fun playing it. And the meaningless concept of ‘having fun’ adds a lot of barriers to the whole genre, because how do I know the game is going to be fun? before it’s fun or eight weeks? It’s just impossible. That’s why preparation for a game is always appropriate, especially, based on the imagination of the students. “


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