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Game Studios Turning Drama into Function

On the new year day, President of Square Enix Yosuke Matsuda sealed an open letter. In it, he said that he loves blockchain technology and non-fungible symptoms (NFTs), joining Ubisoft, Peter Molyneux, and Stalker 2 maker of the GSC Game World in a number of well-known ways. He said he hoped the technology would be “a major factor in the game going forward.” The letter went as you might expect.

Commentators have said that Matsuda’s letter is incomprehensible, embedded in the tech jargon. He does, however, distinguish one revealing one. In the eyes of the Buddhists, there is, on the other hand, a play for a sport, or a ” play for fun ‘. . . , ”And, on the other hand,“ play to help, ”a task that must be accompanied by“ well-known encouragement ”—that is, money. First, Matsuda seems to be showing off, and incomprehensible and strange; second, it is wise, natural, and benefits.

Matsuda compares the game to a pay-per-job game, in particular. And to make them this way, when it comes to productivity and empowerment of workers, is a way to gain expertise like NFTs. You will experience this more often in the coming years, as some games tend to be inseparable from the work.

Since we often define sports as a career, using terms like grinding and rewards, managing the fields Cultivation Simulator, log in to complete “daily questions,” etc. critics inevitably ask whether what we do in video games is a whole game.

Obviously, games and activities are displayed. Their distinction is complex and personal: Killing the Silver Knights all day on the steps of Anor Londo to get the Darkmoon Blade is a job because I hate it. But some madman can do this for fun, just as we do for fun, like fishing, for which other people get paid. Scholars have written modding the form of unpaid work; It can easily be seen as fun, such as painting. Game developers often differentiate inner joy (playing Halo for 100 hours because you like to hear a head shot) and external reward (do the same because you want to upgrade your military license on a camo weapon shield). The latter agrees with the comments of sociologist David Graeber they are called human beings “able to count,”“And they are often ridiculed, but scoring was not bad or unrelated to the game. Honestly, I think the average player doesn’t care if the game comes too close to professional principles or not.

The NFTs take this desire for external rewards to the end: financial incentives. The idea is clear. Other than that, the game has resources, which is very rewarding. You play all day, pay for the long-term vacation of Gabe Newell in New Zealand, however, unless you have the opportunity to swim, you only return the spoils. Education they often talk about “useless work”.“Log in to Facebook and have your favorite way to sell advertising dollars. Games are not the same? You can follow this point: Developers are connected, why should players not play these games? Developers should treat players as organizations do employees. Give.” We are profitable, as well players need more advanced systems, Should also want to pay for soft drinks.

Axie Infinity, a blockchain video game in which players collect pets like Pokémon, built by NFTs, demonstrates how these “play-to-arning” systems work. Players throw their Axies into battle to win cryptocurrency tokens. In 2020, someone paid $ 130,000 in cryptocurrency due to a severe shortage. My friends say that this, in his heart, is an example of capitalism, and that some people have really come out of poverty playing this game.

But sports are different from our current work in a number of important ways, and these differences lead to serious problems, explains Tom Brock, a lecturer in the Department of Sociology at Manchester Metropolitan. Gaming companies should not treat you like employees, for starters. “Work is more than just pay,” he says. “It also involves a variety of financial, pastoral, and cultural mechanisms – being part of a partnership and part of it, such as having security and other rights.”


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