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CD Projekt Red made hundreds of millions on ‘Cyberpunk 2077’ even though it was restored


CD Projekt Red shipped breaking money and sales numbers for the 2020 fiscal year, thank you Cyberpunk 2077 – and even this game is release of stress. The developer has it he announced (PDF) which recorded more than 2.14 billion in Polish Zloty (PLN) or around US $ 563 million in total sales, which is four times higher than in 2019. This is mainly due to Cyberpunk 2077, which sold over 13.7 million copies by the end of 2020, making it the largest game in the company’s history.

Retro-futuristic RPG was the most anticipated game ever developed Mfiti 3. Established at positive comments Until the players began to receive their copies, revealing the many bribes that disrupted the game. Sony had to make a decision pull the game from the PS store, where it is not available for purchase, and a refund for anyone who wants one. Microsoft soon followed suit, to give Full refund for Xbox players who purchased the copy.

This return did not keep an eye on the finder’s findings. As Ars Technica notes, part of the “Other Names” of the company full financial report (PDF) shows that it spent $ 10.65 million on restitution through digital retailers and retailers by 2020, as well as $ 2.23 million directly reimbursed through its “Help Me Refund” campaign. If the company spent $ 60 per copy, then it planned to reimburse 215,000 of the total, or about 1.6 percent of all units sold. CDPR also expects an additional loss of $ 38.34 million in restitution and lost sales, including the consequences of the non-compliance in the PS Store this year.

Overall, $ 51 million is not the highest number in terms of total sales and profits of $ 301 million. However, company stocks declined after the restitution programs were announced, and they are expected to repay. Right Cyberpunk 2077 he was the older brother of CDPR last year, it said Mfiti The listing also had a strong sales pitch. Mfiti 3 had the second best year in its history, selling over 30 million by 2020.

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