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Stop Placing Challenges For Developers To Run A Game Market

If you have been anywhere near the internet in the last few days, you may have heard the results coming The Legend of Zelda: Natural Air. Nintendo threw a 1.5-minute trailer for the game in E3 last week, and as soon as it arrived, everyone was Twitter seems to speak the same way. Game developers immediately began to select any events to identify and debate what they could mean. It was fun, and then it happened. That is a lasting problem. After that there is nothing to do but cool the heels until the game is over.

Here’s the thing, though: Patience is a virtue. Gamers need to learn to wait.

The best-kept secret in the market is that AAA titles often send unsolicited. There’s a reason why day patches are so important – these games are so great that there won’t be enough hours a day to fix anything that needs fixing. That’s why broken has become a rule, not a different one, in the development of the game. (It is very common that the 40th week of the week Ratchet & Clank: Rupture development team became an issue.)

Players need to put pressure on the studio to provide better roles when needed. There’s nothing wrong with having high hopes for the AAA game, but producers shouldn’t be afraid of Twitter’s fury as they need to repay the release date.

I realized I had been in trouble a few days ago when I was worried about the differences Extreme Zero Dawn and Prohibited Journey to the West. It has been four years since the first one was released, and although the results have been fixed this year, the release date has not been set. But even if only five years have passed since then, it is still fine. Great, accurate 50-hour notice should take the length to make. I would just wait for one part of the presidency to be strong instead of just getting one in two years that is easy. Games can come quickly or they can come uninterrupted – you can’t have them all.

You don’t agree with me? Let’s take a look at the counterpoint: the Assassin’s Creed list. Each episode is a global game with a series of questions that can take hundreds of hours to complete. They reach almost every two years, and are often misdiagnosed. The Assassin’s Creed: Valhalla had game error it took five months repair. Not only that, the gameplay was pointless. A game with a well-written and clear story, its goals are better than games that have taken a long time because people expect them to take a long time. Another example? Cyberpunk 2077. Developers in CDPR he received death threats The game was delayed, and in the end, he released the game it was obviously not ready. Yes it is and disappointing when the studios could delay the game or there would be a long time between releases, but either way this delay would have been better than what happened.

I’m not saying the culture is wrong with the actors — high-end studios have a lot of money and the ability to set expectations. But it’s not a dangerous revelation to say that fan fitness is a big problem in these companies, and perhaps learning patience is contributing to the whole culture of the game. If everyone is tired of the open-air game — and I do very much I’m tired of pulling out the cart game — so we all have a chance to learn to be strong for better ones. It’s not like there are no major topics left while you wait.


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