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Microsoft Plans To Bring Xbox Games To iPhones As Apps

Xbox xCloud

Picture: Microsoft

Now we are learning what Microsoft was willing to do to bring the Xbox game to iPhones. The company he reluctantly planned bringing the three-dimensional headline-A Xbox to the App Store in the form of individual apps due to Apple’s demands on the game, but the deal ended.

This revelation comes from private emails that have been uncovered by On the beach between Microsoft vice president Lori Wright and several Apple employees.

In other words, Apple has changed its approach App Store Tips ahead of iOS 14 with features for game changers like Google Stadia and Microsoft Cloud to create individual apps that can be downloaded from the App Store, not by all startups. Apple has approved “game types” that can be integrated with in-game games as long as the themes are opened in only one app and have in-app purchases using Apple’s payment method (which costs 30%).

This means that a company with a multi-game subscription site needs to create thousands of different programs, each with head-to-head reviews. Microsoft immediately criticized the guidelines, calling them “customer malicious” that simply wanted to jump from one game to another within the same app instead of downloading several different ones. For this reason, Microsoft announced its services at the end of last year in the form of a xCloud online version running on iOS and iPadOS.

Although Microsoft initially criticized Apple’s strict guidelines, it appears the company was willing to compromise. Wright wants to create streaming streaming apps as shortcuts where the 150MB snapshot program has promotional capabilities while the 30MB snippet game can work without it to minimize game downloads, allow for instantaneous installation, and leave unnecessary updates especially stream tech, not any games.

Xbox Game Pass

Backbone One controller for Game Pass on iOS
Picture: Microsoft

Microsoft dropped another trap: bringing three Xbox games not available in Game Pass Ultimate for iOS-a.a bit, as long as the game can work without the weight of the original streaming package that prevents them. These applications would have been running on Microsoft’s platform using remote servers instead of the hardware.

The process is over and the only way to play the game on iOS today is to use Microsoft solution. The reasons for Apple and Microsoft as to why the negotiations ended are different. Microsoft says Apple is to blame because it wants every game to run the whole package.

“Forcing any game to incorporate our professional marketing tools became unheard of due to support and engineering and could make customers uncomfortable,” Microsoft CVP cloud maker Kareem Choudhry told The Verge..

But maybe money also helped. In an email, Apple App Store game manager Mark Grimm told colleagues that Microsoft was looking at ways to put the entire gaming team into a single game, but wanted to make in-app purchases to overtake its systems before it was established by Apple. Grimm says he wants Apple to allow Microsoft to skip purchases within the app, saying the company is trying to block the API function, not trying to find a way to avoid paying Apple.

In the end, Apple kept what it wanted and did not move to allow Microsoft to use its payment method.

“Unfortunately, Microsoft has developed an xCloud version that did not follow the App Store Review Settings, especially the need for in-app purchases to unlock additional features or functionality within the app,” Apple spokesman Adam Dema told The Verge.

Finger pointing never ends. Choudhry responded to Apple’s claims, saying that in-app purchases have nothing to do with why Xbox gaming apps are not in the App Store. He asserted that Apple had rejected Microsoft’s proposal to abolish the software to replace the xCloud parenting software and that Microsoft would “continue to look into options that would allow us to enter the App Store.”

We do not know exactly why the conversation went awry, but in the end, Microsoft found an easy way to bring Xbox games to the iPhone, which did not require unnecessary or unnecessary purchases within the app. However, one can dream of another option that Halo Infinite is available for purchase as an individual, a one-time payment program instead of a $ 15 portion. registration for Xbox Game Pass Ultimate.


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