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Bungie responds by explaining his uncaring efforts to improve the workplace culture

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In September, Bungie, trying , was designed to promote diversity and inclusion. CEO Pete Parsons said his hope was the studio’s efforts to become a role model for many gaming companies. At the time, it seems that the announcement was a move for Bungie, but now it seems the studio is responding to its internal turmoil.

In response a is reporting years of systematic sex and workplace harassment in the studio, Parsons said published a letter of apology. “I did not come to criticize or criticize what we see today with the people who have decorated our studio with their time and talents,” he says. “Our actions or, at times, our inaction, hurt the people. I apologize personally and on behalf of everyone in Bungie who I know is sympathetic and saddened by reading this article. ”

It is said that over the past few years Bungie has made “many” changes to promote a better working environment. At the top of the list, it is said that the studio has removed “evildoers” regardless of “their time, old age or relationships.”

This is not what seemed to be true for Bungie in the past. In another part of the report, IGN also tells the story of a The future a director who threw a chair out the window because he “saw that others were undermining his vision for the game.” The man stayed at the company for several years until he left and was hired to work. Destiny 2. The report also shows that many employees wrote to Parsons asking him to intervene in various business matters. He reportedly did not respond to those complaints.

As things stand today, Parsons says he believes the employees who should have been fired have been fired or are no longer working at Bungie. When new information was released, Parsons promised Bungie to investigate the reports “fairly.”

After reiterating the studio’s commitment to the changes it announced in September, Parson’s letter turns to Bungie’s recent hiring work. Over the past five years, it is estimated that the number of employees identified as women or as people from lesser-known areas has increased to 20.5 percent and 18.6 percent. In 2021, 31 and 23 percent of studio employees were employees identified as belonging to the two categories. What he does not say is where those numbers already existed. Without history, it is impossible to know how successful Bungie has been in recruiting people for various jobs.

Although sexual harassment at Activision Blizzard has become increasingly common in recent months, today IGN the report confirms that there is a dangerous workplace in the gaming industry. Abuse and oversight to protect the perpetrators: these are issues that just come up year after year. They do not belong to the same company because most of them are built equally, and it will take effort to eliminate those conditions.

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