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I’m Caught In ‘Witcher 3’ Grinding, And I Hate It Here

A few hours to enter Witch 3: Natural Hunting it’s obvious: I’m already drowning. Not that I don’t know where to go or how to get there, I’m just encouraged. Focusing on the game – as with most AAA fitness titles today – is a challenge, an endless display of side questions and enemy battles. In the meantime, I am determined, eager to do one or two more jobs at a given level. Because Mfiti 3 this has led to the inevitable: closure of the mill.

Growing up is not new. And interestingly, it’s a little bit smaller than it usually is. Back in the day, it simply means throwing yourself into battle when you are fighting, trying to gain valuable points (hello, everyone Final Fantasy games). Now, games often give you more ways to do this by continuing to fight directly. But that doesn’t mean it’s boring, especially once you start a button-up on a new item.

Put another way, grinding is a big, silly task. Not only that, it’s a big, silly task that often comes in the form of a precious game while you’re just trying to take your pace and see the game in action. And when you’re thrown in the next level and you haven’t played in the previous round (Natural Search then my first trip into Mfiti permission; I swear to you), these early moments are very important in understanding what is going on. Destroying them by grinding can be, well, pulling.

Unfortunately, it is Mfiti 3, and it is inevitable. As soon as I finished my first search, I came across an area of ​​World Map that did not go well. I hadn’t finished enough sidewalk at the start of the game (most of which ended when I finished that initial search; whu), and now I was facing a rising war.

I agree: Sometimes grinding to a certain level can be helpful. Side questions help players identify new fighting machines and test new fights without risk. And it can be very interesting to look at a map, which can make additional points. I would say this is important for the game; if you play an open game without getting lost on the bat, what is it?

This doesn’t bother me to do things that aren’t really important (and let me know, I am absolutely crying here). It’s about being required to do these things. Something amazing about Mfiti 3 how great; the world is vast, and there is something new to be found on every map. The downside to this great game is that it can feel overwhelming. Focusing too much on the initial search is essential for a good study of the game, and a lot of grinding out of there. It is possible that this is a game console: The makers may have chosen to encourage game developers to explore the world Mfiti 3 before continuing with their search. It’s good, and it’s good to challenge yourself in some way when you play. But it doesn’t change that I hate it. I want to play this theme this way Ine i want to – don’t try to go to an invisible place against my will. Grinding may be appropriate, but it should not be exhausting.


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