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The Activision Blizzard staff team is coordinating

Professional certification staff at Activision Blizzard Raven Software studio has announced plans to work with Communication Workers of America (CWA). They asked the company to voluntarily recognize their group, which is called . The 34-person unit had the support of 78 percent of qualified staff, according to .

“We urge the management of Activision Blizzard to honor the staff of Raven QA by recognizing their willingness to represent the CWA without hesitation,” CWA secretary general Sara Steffens he said in his own words. “Teamwork will give Raven QA employees a voice in the workplace, improve the quality of the games they create and make the company stronger. Free recognition is the best way to move forward.”

Employees have filed Activision Blizzard until January 25 to respond to their request, according to The Washington Post. If the Company fails to do so, the group will submit a collective bargaining agreement through the National Labor Relations Board and, because workers have more votes, will be able to enter into an agreement without voluntary consent from Activision Blizzard. If the party agrees to the agreement, the company must negotiate with the employees in good faith.

Sixty Raven employees in early December after Activision Blizzard fired 12 QA contractors, despite a request from Raven’s management to keep them on the job. The workers asked the company to turn all Raven QA contractors into full-time employees. For now, Activision Blizzard has it and meet with affected employees. Warzone players have been of game bugs, for which QA employees are assigned the task of finding and correcting.

“Activision Blizzard is also carefully reviewing CWA’s voluntary request, which seeks to prepare about 10,000 employees for the company,” the company told the company. Polygon. “While we believe that direct cooperation between the company and its members provides the strongest possible opportunity for employees, we strongly respect the right of employees under the law to make their own decisions about entry or not.” He added that he had raised the minimum wage for employees at Raven by 41 percent over the past few years, increasing pay time and converting 60 percent of studio contractors into employees.

CWA claims that Activision Blizzard has “used monitoring and intimidation methods, including the rental of well-known allied buses, to deter workers.” Last July, the company hired WilmerHale, a law firm with a , ku .

The Game Workers Alliance its principles include unity, fairness, diversity, transparency and stability. “Shortening the development period provides better performance and detrimental to the health of our teams,” . is not healthy for anything, an employee, or a company. “

Earlier this week, to buy Activision Blizzard for $ 68.7 billion, the largest in the history of video games. If the shareholders and executives agree to the purchase, that may be , the merger should be closed by June 2023.

In an interview with On Thursday, Microsoft Games CEO Phil Spencer also said he did not have much experience with organizations after working for Microsoft for more than three decades. “So I’m not trying to look like an expert on this, but I do say that we will be discussing what gives them the ability to do the best job you can think of in the manufacturing industry. The most important thing for us,” he said.

Wednesday, Activision Blizzard said In the case of consolidated planning, “As far as the company is concerned, there is no incident or incident of a union, a trade union, a trade union, a trade union or any other equivalent unions to exclude all employees of the company. or its corporations. to their work with any company or entity. ” The week the Raven workers went on strike, Activision Blizzard sent a letter to its employees “Consider the consequences” of signing a contract.

Monga Bloombergand Jason Schreier , Game Workers Alliance is the first alliance within the AAA sports company in North America. Last month, staff at Vodeo Games the first video game union in the US. Management at an indie studio Vodeo Workers United. Swedish publisher Paradox Interactive Cooperation agreement with organizations in 2020, with the Japanese-Korean publisher Nexon trade union in 2018.

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